Open Another Table
Copyright © Eliot
Jacobson, Ph.D.
Quite often the success of table games is
measured by the antiquated and inaccurate “hold.”(And for some
reason, it has become the final nail in the coffin for many a table
games operator.) How
much profit a game generates and how much it holds have very little
to do with each other. The
hold simply measures how many times a typical player churns his
investment before cashing out. If
players buy in for a lot and play a little, the hold goes way down. If players make
frequent but small buy-ins, the hold goes way up. Moreover, the hold can be
directly affected by any number of trivial matters having nothing to
do with gaming: lighting, noise, room temperature, special events,
and so on.
The typical hold for blackjack is about
14%, but on the
Las Vegas
strip it is much worse, about 12%.
There are some casinos that achieve a hold upwards of 18% --
local casinos in hard to reach outlying areas. But when management demands
to know why the hold is down and wants you to do something about it,
you have to figure something out.
Because the hold measures the total number
of times a player’s buy-in is played before cashing out, there are
two obvious ways to increase the hold.
First of all, hold can be increased by keeping players at the
table for a longer period of time (“hold” on to them). However, once the casino has
established superior service by having a comfortable and fun
environment with free drinks, there is really very little more that
can be done to increase the duration of play. The other approach to
increasing the hold is to get each player to play more hands in the
fixed period of time they are seated at the table.
Along these lines, I’m going to offer
five tips for fine tuning your pit operations to increase your hold
percentage.
Tip 1. Open another
table.
Ideally,
you want to have a lot of open tables, with a minimum number of
players active at each table. Nothing is worse for the hold than
seven players at a table, with a party climate, slow play, and
frequent buy-ins and color-ups.
Harrah’s figured out an easy solution; they reduced the
number of spots at each blackjack table to five (from the typical
seven). However, the
extra players still need somewhere to go. The solution: open another
table. Not having enough
open tables at the right limits is the number one reason for reduced
hold.
Here is a simple rule: if there is a 25%
chance that a table will be occupied in the next hour if it is
opened, then open it. Similarly,
if an already open table has less than a 25% chance of occupancy in
the next hour, then close it. It is much better to have an open
empty table than a crowded and slow full table.
Tip 2. Hold up play for as short a
time as possible.
Any dispute at the tables holds up
play and should be resolved as quickly as possible. Most disputes can be handled
in a way that does not stop the game.
Likewise, other game procedures can be streamlined. Do you have dealers
performing functions that may not be required (for example,
frequently straightening the rack)?
Have fills less often, but make them larger. Do you really need to change
decks so frequently? Do
you have to approve every chip purchase? Streamline your procedures. Go through everything and
weed out those procedures that are not absolutely necessary. Figure out ways of speeding
up those procedures that are necessary.
Tip 3. Manipulate the table minimums
to drive players to open tables.
If you have five empty $25- $50
(and above) minimum games and three full tables at a $10 minimum,
then you are only hurting your hold.
Reduce some of the minimums at these higher limit tables in
order to accommodate business conditions that are presently
available. Always have
enough tables open so that the vast majority of your players (the
low limit players) can find an empty (or nearly empty) table. You
would be surprised at the extent of the poor limit management that
is practiced in many casinos, costing the operator valuable revenue.
Tip 4. Encourage fast play by the
dealers.
Schedule dealers with the ability
to produce a lot of hands per hour on games that will experience the
most volume of play. Also,
remind the dealers occasionally why it is important to the casino to
keep the games moving at a good pace. Friendly dealers are an
important asset, but “friendly” and “fast” (although a rare
commodity) are not exclusive. Dealers
who continue to “squeeze” out hands for the players while
talking about their pet cats are best reassigned to other games.
Tip 5. Use shuffle machines
or increase penetration between shuffles.
Any
time spent shuffling is time that hands are not being played and
directly contribute to lowering the hold. Automatic shuffle
machines are great, but they have fixed leasing costs (Unless you
purchased them) and may also not be a financially viable proposition
to some casino environments.
If you don’t want to incur the cost of
an automatic shuffler, then
simply increase the depth of the cut-card. There is simply no reason to
cut more than two decks off of a six deck hand-shuffled game or to
deal less than 60% of the cards from a double deck game. Likewise, use a faster
shuffle procedure. For a
shoe game, the stepladder shuffle is strong, fast, and safe.
Finally,
most players (and dealers) have a low acceptance level for
continuous shuffle machines. Do
not overload your tables with continuous shufflers, as an empty
table cannot hold a dime; there is no point in increasing the number
of hands per hour if the players just play a couple of hands and go
elsewhere.
Increasing
the hold is not rocket science; it is mostly common sense. The two ways to increase hold
are to keep the players playing the games longer and to have them
play more hands for any fixed period.
Most casinos focus on duration of play when the focus should
be on increasing the number of hands per player during a fixed
period. Your hold is
bound to be increased by readdressing these basics.
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