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The Elements of a Successful
Carnival Game (II)
Copyright © Eliot
Jacobson, Ph.D.
Some game developers think it's all about the
game: "If I build it, they will come."
Unfortunately, they probably wont come, so it's up to you to go.
But where do you go and what do you do? The path from game
concept to game success is all about marketing savvy -- you've got
to know your stuff. This article addresses the
"stuff."
First, don't be married to your idea. If
you came up with an idea, then you can come up with 10 more.
Find several variations on the theme of each of your games.
Beware of "yes men": your friends, family and co-workers
will tell you your game is fun. They will assure you that your
game will be successful and that all your children will be
good-looking. Get over it. You're in this business to
succeed and not to push one idea your married to until death.
Get the opinions of neutral and educated third-parties. Learn
how to walk away from a dog and don't take it personally.
Adapt to the market's needs. Be flexible. This is
business.
Next, you may know the rules to your game, but
a prospective buyer is going to ask you a lot of other questions.
Do you know the hit frequency of the various wagers? Do you
understand the concept of house edge and RTP ("Return to
Player")? Do you know the variance (volatility) for your
game? One of the most common errors table game creators face
when they try and sell their game is that they don't understand the
questions people are going to ask, let alone have an answer for
these questions. The key is to know what you don't know.
Make sure you understand (or at least write down) the question, and
tell the prospect you will consult with your team and get back to
them. The last thing you want to do is fake an answer to
a prospect who sees games by the dozens.
Next, beware of "the endless pitch"
-- don't try and talk your way to success; casinos are used to
saying "No" and that's most likely what you're going to
hear. Your enthusiasm is not going to sell the game.
Keep your presentation factual, honest, and fast. Sometimes,
saying less is saying more. Selling a casino game is not like
selling a car or a coffee pot; you are attempting to develop a long
term relationship over a product that has costs and benefits.
Having your game in a casino is complicated and it's going to stay
complicated for a long time. Build the relationship; if not
this game then maybe the next. Before you give your pitch,
make sure your game is designed for the market you're trying
to sell it. For example, a baccarat variation won't sell in a
market with no Asian players. If you pitch an inappropriate
game for the market, you may not get an invitation to pitch your
next game.
Next, beware of all the costs from the casino's
side. For example, the dealers and pit will have to be taught
the game. This time is paid for by the casino as an hourly
wage (or overtime) to each employee responsible for learning the new
game. They may also have costs for layouts, signage, automatic
shufflers and cards. There are static costs associated with
the game (it takes floor space, has chairs, requires lighting,
etc.). If the game has new physical elements, then there will
be a significant cost to train security. Make your game
affordable for the casino. Keeping the up-front costs low is a
huge selling point.
Next, the first casino you place
your game in is critical. Don't think Las Vegas -- Las Vegas
chews up games, it is no place to launch. New games are
developed one player at a time. With a tourist market, you
can't plan on a player being back tomorrow. In a locals
market, you can slowly build a core player base. There are
smaller markets that are perfect to test drive your game.
Washington State has card rooms that feature about a dozen table
games, they are always looking for something new. Mississippi
is great. Ameristar casinos are an excellent choice in the
midwest. In California, Barona casino will consider any game
you bring to them. They may not take it, but I guarantee they
will look at it and give you top notch feedback (they look at
between 60 and 80 games a month!). If you live in Canada, then
go to British Columbia. Go to the Suncoast in South Africa or
just about any casino in Austria. You want to find a smaller
casino that will have patience with you as you work out the kinks
and get the game fine tuned. Eventually you will want to place
a proven game in Nevada -- in this case look to the locals casinos.
Sunset Station in eastern Las Vegas has a reputation for giving new
games a try.
Next, the single most important
person who has to like your game is the dealer. Why? The
dealer will be the person selling your game to the customers.
The dealer has to be enthusiastic if you want him to try and draw
players in. He has to be able to quickly explain the game.
But most importantly, the dealer must get good tips from dealing the
game. Design the game so that the rules are easy enough for a
dealer to explain in a few seconds. Don't have complicated pay
schedules, dealers don't want to be constantly consulting some
obscure pay table. Make sure the players get change that can
naturally be used for tips. If you have a $1 wager available
on the felt, then the tip money will be played there instead of
given to the dealers. The dealer can be your best friend or
your worst enemy. If the dealer says "this game
sucks" when a new player is considering playing, it doesn't
matter what else you've done, your game is dead at that casino.
Design your game for the dealers as well as the players.
Next, be prepared to travel.
You should personally be at the opening of every new installation of
your game. You should know how to train the dealers, pit and
security. This includes a fluent ability to explain technical
information, together with a complete mastery of every aspect of
your game. If you're not an exceptional teacher, hire someone
who is. You should plan on staying for a few days to baby-sit
your game. If you need to, hire people to play your game.
Make sure they can explain your game in a few sentences and can
attract players to the table.
Next, each August there is a
conference in Las Vegas dedicated to table game development,
marketing, placement and management: Raving Consulting's
"Cutting Edge Table Games Conference." This
conference brings together top industry professionals, casino
management, and independent table game developers for three days of
seminars, networking, and game demonstration. You should
either attend this conference or rent a space to show your game.
In particular, this conference gives an award for "Best New
Table Game," and the winners have a reputation for going on to
success in the marketplace. If your game is ready to be
marketed, then get a booth. If it is in development, then
attend the conference. Either way, be there!
Next, each November there is a
conference in Las Vegas called G2E (the "Global Gaming
Expo."). It is the largest annual gathering of gaming
companies, management professionals, developers, consultants,
vendors, and the general public. Plan on spending at least two
days walking the floor and talking to people. You will learn
about everything: signage, layouts, promotional items, other table
games, security issues, and more. You will get to talk with
table game developers and learn from their experiences. You
can meet casino management and get to know what they want. You
will see a huge variety of table games and learn about the niche
your game is competing in. Do not even consider getting a
booth at G2E until you've attended as a spectator at least once.
Exhibiting in a $10,000 booth at G2E is an easy way to spend $10,000
but a hard way to sell your game.
Finally, trust the wisdom of
those who have gone before you. Learn from those who have
failed. Failure doesn't mean the game is bad, each failure has
its own story and lessons. And failure may just be "for
the time being," meaning that with the right information and
strategy, you can turn the corner on your game and get it placed.
Success is the meeting of
knowledge and opportunity. A well-executed idea is just the
first step; it is up to you to gain the knowledge and seek out the
opportunities. So get back to work, you've got a lot to do!
Web site and all contents © Copyright Jacobson
Gaming, LLC, All rights reserved.
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